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main ... 3

7 changed files with 42 additions and 99 deletions

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@ -4,8 +4,9 @@ from settings import *
class Food(Point): class Food(Point):
def __init__(self, x, y): def __init__(self, x, y, pl):
Point.__init__(self, x, y) Point.__init__(self, x, y)
self.pl = pl
def generate_new(self) -> None: def generate_new(self) -> None:
self.x = randint(0, WIDTH - 1) self.x = randint(0, WIDTH - 1)

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@ -23,20 +23,14 @@ class Frame:
self.matrix = [[SPACE] * width for line in range(height)] self.matrix = [[SPACE] * width for line in range(height)]
def __str__(self) -> str: def __str__(self) -> str:
return ( out_string = f"Width:\n {self.width}\n"
f"Width:\n {self.width}\n" out_string += f"Height:\n {self.height}\n"
f"Height:\n {self.height}" return out_string
)
def draw( def draw(
self, self, x: int, y: int,
x: int,
y: int,
value: int = WALL, value: int = WALL,
width: int = 1, width: int = 1, height: int = 1
height: int = 1
) -> None: ) -> None:
if not isinstance(value, int): if not isinstance(value, int):
raise TypeError("Value must be int") raise TypeError("Value must be int")
@ -48,27 +42,25 @@ class Frame:
def show(self) -> None: def show(self) -> None:
set_cursor_position(0, 0) set_cursor_position(0, 0)
out_string = f"{WALL_COLOR}{'' * (self.width * 2)}{RESET_COLOR}\n" out_string = f"{'' * (self.width * 2)}\n"
for line in self.matrix: for line in self.matrix:
to_str = '' to_str = ''
to_str += f'{WALL_COLOR}{RESET_COLOR}' to_str += ''
for elem in line: for elem in line:
if elem == SPACE: if elem == SPACE:
to_str += TT_SPACE to_str += " "
elif elem == WALL: elif elem == WALL:
to_str += TT_WALL to_str += "██"
elif elem == FOOD: elif elem == FOOD:
to_str += TT_FOOD to_str += "@@"
elif elem == WALL_FOOD: elif elem == WALL_FOOD:
to_str += TT_WALL_FOOD to_str += "@█"
elif elem == HEAD: to_str += '\n'
to_str += TT_HEAD
to_str += f'{WALL_COLOR}{RESET_COLOR}\n'
out_string += to_str out_string += to_str
out_string += f"{WALL_COLOR}{'' * (self.width * 2)}{RESET_COLOR}" out_string += f"{'' * (self.width * 2)}"
print(out_string) print(out_string)

47
main.py
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@ -3,66 +3,42 @@ from player import Player
import keyboard as kb import keyboard as kb
from out import Out from out import Out
from os import system from os import system
from time import sleep, time from time import sleep
class Game: class Game:
def __init__(self) -> None: def __init__(self) -> None:
self.running = True self.running = True
self.is_pause = False
self.pl = Player() self.pl = Player()
self.out = Out(self.pl) self.out = Out(self.pl)
self.is_pause = False
kb.add_hotkey(QUIT_BUTTON, self.stop_game) kb.add_hotkey(QUIT_BUTTON, self.stop_game)
kb.add_hotkey(PAUSE_BUTTON, self.switch_pause) kb.add_hotkey(PAUSE_BUTTON, self.pause_game)
kb.add_hotkey( kb.add_hotkey(LEFT_BUTTON, self.pl.left)
LEFT_BUTTON, kb.add_hotkey(RIGHT_BUTTON, self.pl.right)
self.pl.left, kb.add_hotkey(UP_BUTTON, self.pl.up)
args=[self] kb.add_hotkey(DOWN_BUTTON, self.pl.down)
)
kb.add_hotkey(
RIGHT_BUTTON,
self.pl.right,
args=[self]
)
kb.add_hotkey(
UP_BUTTON,
self.pl.up,
args=[self]
)
kb.add_hotkey(
DOWN_BUTTON,
self.pl.down,
args=[self]
)
def switch_pause(self) -> None: def pause_game(self) -> None:
self.is_pause = not self.is_pause self.is_pause = not self.is_pause
def stop_game(self) -> None: def stop_game(self) -> None:
if not self.is_pause:
self.running = False self.running = False
def play(self) -> None: def play(self) -> None:
system("clear||cls") system("clear||cls")
print() time_to_sleep = 1 / FPS
start_time = time()
different_between_time = 1 / FPS
while self.running: while self.running:
try: try:
sleep(1 / FPS - different_between_time) sleep(time_to_sleep)
start_time = time()
if not self.is_pause: if not self.is_pause:
self.pl.input() self.pl.input()
self.pl.update() self.pl.update()
self.out.draw() self.out.draw()
end_time = time()
different_between_time = start_time - end_time
except IndexError as e: except IndexError as e:
self.running = False self.running = False
print(e) print(e)
@ -73,8 +49,7 @@ class Game:
def main() -> None: def main() -> None:
game = Game() Game().play()
game.play()
if __name__ == '__main__': if __name__ == '__main__':

6
out.py
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@ -20,12 +20,6 @@ class Out:
width=1, height=1 width=1, height=1
) )
frame.draw(
x=pl.body[-1].x, y=pl.body[-1].y,
value=HEAD,
width=1, height=1
)
if frame.see(pl.food.x, pl.food.y) == WALL: if frame.see(pl.food.x, pl.food.y) == WALL:
frame.draw( frame.draw(
x=pl.food.x, y=pl.food.y, x=pl.food.x, y=pl.food.y,

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@ -5,11 +5,10 @@ from food import Food
class Player: class Player:
def __init__(self) -> None: def __init__(self) -> None:
self.start_direciton = MAIN_DIRECTION
self.direction = MAIN_DIRECTION self.direction = MAIN_DIRECTION
self.body = [Point(MAIN_X, MAIN_Y)] self.body = [Point(MAIN_X, MAIN_Y)]
self.food = Food(0, 0) self.food = Food(0, 0, self)
self.food.generate_new() self.food.generate_new()
self.score = 1 self.score = 1
@ -35,8 +34,6 @@ class Player:
raise IndexError("Player has collision with self") raise IndexError("Player has collision with self")
def update(self) -> None: def update(self) -> None:
self.start_direction = self.direction
if self.body[-1] == self.food: if self.body[-1] == self.food:
self.food.generate_new() self.food.generate_new()
self.score += 1 self.score += 1
@ -45,18 +42,14 @@ class Player:
Player._check_collision(self.body) Player._check_collision(self.body)
def left(self, game) -> None: def left(self) -> None:
if not game.is_pause and self.start_direction != D_RIGHT:
self.direction = D_LEFT self.direction = D_LEFT
def right(self, game) -> None: def right(self) -> None:
if not game.is_pause and self.start_direction != D_LEFT:
self.direction = D_RIGHT self.direction = D_RIGHT
def up(self, game) -> None: def up(self) -> None:
if not game.is_pause and self.start_direction != D_DOWN:
self.direction = D_UP self.direction = D_UP
def down(self, game) -> None: def down(self) -> None:
if not game.is_pause and self.start_direction != D_UP:
self.direction = D_DOWN self.direction = D_DOWN

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@ -4,13 +4,13 @@ class Point:
self.y = y self.y = y
def __eq__(self, other) -> bool: def __eq__(self, other) -> bool:
if not isinstance(other, Point): if isinstance(other, Point):
return False
if self.x == other.x and self.y == other.y: if self.x == other.x and self.y == other.y:
return True return True
else: else:
return False return False
else:
raise TypeError("You can compare only Point with Point")
def __hash__(self) -> int: def __hash__(self) -> int:
return int(f"{abs(self.x)}000{abs(self.y)}") return int(f"{abs(self.x)}000{abs(self.y)}")

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@ -2,8 +2,6 @@
WIDTH = 20 WIDTH = 20
HEIGHT = 20 HEIGHT = 20
FPS = 5 FPS = 5
WALL_COLOR = "\u001b[31m"
RESET_COLOR = "\u001b[0m"
# Buttons # Buttons
QUIT_BUTTON = 'q' QUIT_BUTTON = 'q'
@ -27,13 +25,3 @@ SPACE = 0
WALL = 1 WALL = 1
FOOD = 2 FOOD = 2
WALL_FOOD = 3 WALL_FOOD = 3
HEAD = 4
TT_SPACE = " "
TT_WALL = "\u001b[34m{}\u001b[0m".format("██")
TT_FOOD = "\u001b[33m{}\u001b[0m".format("██")
TT_WALL_FOOD = "\u001b[32m{}\u001b[0m".format("██")
TT_HEAD = "\u001b[36m{}\u001b[0m".format("██")
# Globals
is_pause = False