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3 ... main

Author SHA1 Message Date
Plaza521 bf638e711e
fix creating Player object 2023-03-16 23:14:44 +03:00
Plaza521 a89e41cd68
fix bug with turn 2023-03-06 01:30:06 +03:00
Plaza521 aff3036a0d
fix issue #1 and fix pause 2022-11-06 22:18:02 +03:00
Plaza521 a77fe7840d
add color 2022-10-29 04:25:09 +03:00
Plaza521 4840b016db
refactor 2022-10-27 19:59:23 +03:00
Plaza521 b6a097bbb3
refactor food and rename pause_game function 2022-10-27 17:41:10 +03:00
Plaza521 a96f8fcc71
delete unused var 2022-10-27 17:29:22 +03:00
Plaza521 9e82c9478a
refactor 2022-10-27 17:03:11 +03:00
7 changed files with 99 additions and 42 deletions

View File

@ -4,9 +4,8 @@ from settings import *
class Food(Point): class Food(Point):
def __init__(self, x, y, pl): def __init__(self, x, y):
Point.__init__(self, x, y) Point.__init__(self, x, y)
self.pl = pl
def generate_new(self) -> None: def generate_new(self) -> None:
self.x = randint(0, WIDTH - 1) self.x = randint(0, WIDTH - 1)

View File

@ -23,14 +23,20 @@ class Frame:
self.matrix = [[SPACE] * width for line in range(height)] self.matrix = [[SPACE] * width for line in range(height)]
def __str__(self) -> str: def __str__(self) -> str:
out_string = f"Width:\n {self.width}\n" return (
out_string += f"Height:\n {self.height}\n" f"Width:\n {self.width}\n"
return out_string f"Height:\n {self.height}"
)
def draw( def draw(
self, x: int, y: int, self,
x: int,
y: int,
value: int = WALL, value: int = WALL,
width: int = 1, height: int = 1 width: int = 1,
height: int = 1
) -> None: ) -> None:
if not isinstance(value, int): if not isinstance(value, int):
raise TypeError("Value must be int") raise TypeError("Value must be int")
@ -42,25 +48,27 @@ class Frame:
def show(self) -> None: def show(self) -> None:
set_cursor_position(0, 0) set_cursor_position(0, 0)
out_string = f"{'' * (self.width * 2)}\n" out_string = f"{WALL_COLOR}{'' * (self.width * 2)}{RESET_COLOR}\n"
for line in self.matrix: for line in self.matrix:
to_str = '' to_str = ''
to_str += '' to_str += f'{WALL_COLOR}{RESET_COLOR}'
for elem in line: for elem in line:
if elem == SPACE: if elem == SPACE:
to_str += " " to_str += TT_SPACE
elif elem == WALL: elif elem == WALL:
to_str += "██" to_str += TT_WALL
elif elem == FOOD: elif elem == FOOD:
to_str += "@@" to_str += TT_FOOD
elif elem == WALL_FOOD: elif elem == WALL_FOOD:
to_str += "@█" to_str += TT_WALL_FOOD
to_str += '\n' elif elem == HEAD:
to_str += TT_HEAD
to_str += f'{WALL_COLOR}{RESET_COLOR}\n'
out_string += to_str out_string += to_str
out_string += f"{'' * (self.width * 2)}" out_string += f"{WALL_COLOR}{'' * (self.width * 2)}{RESET_COLOR}"
print(out_string) print(out_string)

49
main.py
View File

@ -3,42 +3,66 @@ from player import Player
import keyboard as kb import keyboard as kb
from out import Out from out import Out
from os import system from os import system
from time import sleep from time import sleep, time
class Game: class Game:
def __init__(self) -> None: def __init__(self) -> None:
self.running = True self.running = True
self.is_pause = False
self.pl = Player() self.pl = Player()
self.out = Out(self.pl) self.out = Out(self.pl)
self.is_pause = False
kb.add_hotkey(QUIT_BUTTON, self.stop_game) kb.add_hotkey(QUIT_BUTTON, self.stop_game)
kb.add_hotkey(PAUSE_BUTTON, self.pause_game) kb.add_hotkey(PAUSE_BUTTON, self.switch_pause)
kb.add_hotkey(LEFT_BUTTON, self.pl.left) kb.add_hotkey(
kb.add_hotkey(RIGHT_BUTTON, self.pl.right) LEFT_BUTTON,
kb.add_hotkey(UP_BUTTON, self.pl.up) self.pl.left,
kb.add_hotkey(DOWN_BUTTON, self.pl.down) args=[self]
)
kb.add_hotkey(
RIGHT_BUTTON,
self.pl.right,
args=[self]
)
kb.add_hotkey(
UP_BUTTON,
self.pl.up,
args=[self]
)
kb.add_hotkey(
DOWN_BUTTON,
self.pl.down,
args=[self]
)
def pause_game(self) -> None: def switch_pause(self) -> None:
self.is_pause = not self.is_pause self.is_pause = not self.is_pause
def stop_game(self) -> None: def stop_game(self) -> None:
self.running = False if not self.is_pause:
self.running = False
def play(self) -> None: def play(self) -> None:
system("clear||cls") system("clear||cls")
time_to_sleep = 1 / FPS print()
start_time = time()
different_between_time = 1 / FPS
while self.running: while self.running:
try: try:
sleep(time_to_sleep) sleep(1 / FPS - different_between_time)
start_time = time()
if not self.is_pause: if not self.is_pause:
self.pl.input() self.pl.input()
self.pl.update() self.pl.update()
self.out.draw() self.out.draw()
end_time = time()
different_between_time = start_time - end_time
except IndexError as e: except IndexError as e:
self.running = False self.running = False
print(e) print(e)
@ -49,7 +73,8 @@ class Game:
def main() -> None: def main() -> None:
Game().play() game = Game()
game.play()
if __name__ == '__main__': if __name__ == '__main__':

6
out.py
View File

@ -20,6 +20,12 @@ class Out:
width=1, height=1 width=1, height=1
) )
frame.draw(
x=pl.body[-1].x, y=pl.body[-1].y,
value=HEAD,
width=1, height=1
)
if frame.see(pl.food.x, pl.food.y) == WALL: if frame.see(pl.food.x, pl.food.y) == WALL:
frame.draw( frame.draw(
x=pl.food.x, y=pl.food.y, x=pl.food.x, y=pl.food.y,

View File

@ -5,10 +5,11 @@ from food import Food
class Player: class Player:
def __init__(self) -> None: def __init__(self) -> None:
self.start_direciton = MAIN_DIRECTION
self.direction = MAIN_DIRECTION self.direction = MAIN_DIRECTION
self.body = [Point(MAIN_X, MAIN_Y)] self.body = [Point(MAIN_X, MAIN_Y)]
self.food = Food(0, 0, self) self.food = Food(0, 0)
self.food.generate_new() self.food.generate_new()
self.score = 1 self.score = 1
@ -34,6 +35,8 @@ class Player:
raise IndexError("Player has collision with self") raise IndexError("Player has collision with self")
def update(self) -> None: def update(self) -> None:
self.start_direction = self.direction
if self.body[-1] == self.food: if self.body[-1] == self.food:
self.food.generate_new() self.food.generate_new()
self.score += 1 self.score += 1
@ -42,14 +45,18 @@ class Player:
Player._check_collision(self.body) Player._check_collision(self.body)
def left(self) -> None: def left(self, game) -> None:
self.direction = D_LEFT if not game.is_pause and self.start_direction != D_RIGHT:
self.direction = D_LEFT
def right(self) -> None: def right(self, game) -> None:
self.direction = D_RIGHT if not game.is_pause and self.start_direction != D_LEFT:
self.direction = D_RIGHT
def up(self) -> None: def up(self, game) -> None:
self.direction = D_UP if not game.is_pause and self.start_direction != D_DOWN:
self.direction = D_UP
def down(self) -> None: def down(self, game) -> None:
self.direction = D_DOWN if not game.is_pause and self.start_direction != D_UP:
self.direction = D_DOWN

View File

@ -4,13 +4,13 @@ class Point:
self.y = y self.y = y
def __eq__(self, other) -> bool: def __eq__(self, other) -> bool:
if isinstance(other, Point): if not isinstance(other, Point):
if self.x == other.x and self.y == other.y: return False
return True
else: if self.x == other.x and self.y == other.y:
return False return True
else: else:
raise TypeError("You can compare only Point with Point") return False
def __hash__(self) -> int: def __hash__(self) -> int:
return int(f"{abs(self.x)}000{abs(self.y)}") return int(f"{abs(self.x)}000{abs(self.y)}")

View File

@ -2,6 +2,8 @@
WIDTH = 20 WIDTH = 20
HEIGHT = 20 HEIGHT = 20
FPS = 5 FPS = 5
WALL_COLOR = "\u001b[31m"
RESET_COLOR = "\u001b[0m"
# Buttons # Buttons
QUIT_BUTTON = 'q' QUIT_BUTTON = 'q'
@ -25,3 +27,13 @@ SPACE = 0
WALL = 1 WALL = 1
FOOD = 2 FOOD = 2
WALL_FOOD = 3 WALL_FOOD = 3
HEAD = 4
TT_SPACE = " "
TT_WALL = "\u001b[34m{}\u001b[0m".format("██")
TT_FOOD = "\u001b[33m{}\u001b[0m".format("██")
TT_WALL_FOOD = "\u001b[32m{}\u001b[0m".format("██")
TT_HEAD = "\u001b[36m{}\u001b[0m".format("██")
# Globals
is_pause = False