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11 Commits
Author | SHA1 | Date |
---|---|---|
Plaza521 | bf638e711e | |
Plaza521 | a89e41cd68 | |
Plaza521 | aff3036a0d | |
Plaza521 | a77fe7840d | |
Plaza521 | 4840b016db | |
Plaza521 | b6a097bbb3 | |
Plaza521 | a96f8fcc71 | |
Plaza521 | 9e82c9478a | |
Plaza521 | 95e1653b1a | |
Plaza521 | 996eebe470 | |
Plaza521 | ffc75251f1 |
3
food.py
3
food.py
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@ -4,9 +4,8 @@ from settings import *
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class Food(Point):
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def __init__(self, x, y, pl):
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def __init__(self, x, y):
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Point.__init__(self, x, y)
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self.pl = pl
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def generate_new(self) -> None:
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self.x = randint(0, WIDTH - 1)
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40
frame.py
40
frame.py
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@ -9,10 +9,10 @@ if platform == "win32":
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class COORDSET(Structure):
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_fields_ = [("X", c_long), ("Y", c_long)]
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def _set_cursor_position(x: int, y: int) -> None:
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def set_cursor_position(x: int, y: int) -> None:
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windll.kernel32.SetConsoleCursorPosition(STDHANDLE, COORDSET(x, y))
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else:
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def _set_cursor_position(x: int, y: int) -> None:
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def set_cursor_position(x: int, y: int) -> None:
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print(f"\033[{x};{y}H")
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@ -23,14 +23,20 @@ class Frame:
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self.matrix = [[SPACE] * width for line in range(height)]
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def __str__(self) -> str:
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out_string = f"Width:\n {self.width}\n"
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out_string += f"Height:\n {self.height}\n"
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return out_string
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return (
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f"Width:\n {self.width}\n"
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f"Height:\n {self.height}"
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)
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def draw(
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self, x: int, y: int,
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self,
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x: int,
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y: int,
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value: int = WALL,
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width: int = 1, height: int = 1
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width: int = 1,
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height: int = 1
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) -> None:
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if not isinstance(value, int):
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raise TypeError("Value must be int")
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@ -40,27 +46,29 @@ class Frame:
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self.matrix[y + line][x + column] = value
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def show(self) -> None:
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_set_cursor_position(0, 0)
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set_cursor_position(0, 0)
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out_string = f"┍{'━' * (self.width * 2)}┑\n"
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out_string = f"{WALL_COLOR}┍{'━' * (self.width * 2)}┑{RESET_COLOR}\n"
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for line in self.matrix:
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to_str = ''
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to_str += '│'
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to_str += f'{WALL_COLOR}│{RESET_COLOR}'
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for elem in line:
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if elem == SPACE:
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to_str += " "
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to_str += TT_SPACE
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elif elem == WALL:
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to_str += "██"
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to_str += TT_WALL
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elif elem == FOOD:
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to_str += "@@"
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to_str += TT_FOOD
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elif elem == WALL_FOOD:
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to_str += "@█"
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to_str += '│\n'
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to_str += TT_WALL_FOOD
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elif elem == HEAD:
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to_str += TT_HEAD
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to_str += f'{WALL_COLOR}│{RESET_COLOR}\n'
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out_string += to_str
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out_string += f"┕{'━' * (self.width * 2)}┙"
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out_string += f"{WALL_COLOR}┕{'━' * (self.width * 2)}┙{RESET_COLOR}"
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print(out_string)
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66
main.py
66
main.py
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@ -1,48 +1,80 @@
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# from frame import Frame
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from settings import *
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from player import Player
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import keyboard as kb
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from out import Out
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from os import system
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from time import sleep, time
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class Game:
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def __init__(self) -> None:
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self.running = True
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self.is_pause = False
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self.pl = Player()
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self.out = Out()
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self.out = Out(self.pl)
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kb.add_hotkey(QUIT_BUTTON, self.stop_game)
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kb.add_hotkey(LEFT_BUTTON, self.pl.left)
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kb.add_hotkey(RIGHT_BUTTON, self.pl.right)
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kb.add_hotkey(UP_BUTTON, self.pl.up)
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kb.add_hotkey(DOWN_BUTTON, self.pl.down)
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kb.add_hotkey(PAUSE_BUTTON, self.switch_pause)
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kb.add_hotkey(
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LEFT_BUTTON,
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self.pl.left,
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args=[self]
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)
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kb.add_hotkey(
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RIGHT_BUTTON,
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self.pl.right,
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args=[self]
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)
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kb.add_hotkey(
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UP_BUTTON,
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self.pl.up,
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args=[self]
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)
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kb.add_hotkey(
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DOWN_BUTTON,
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self.pl.down,
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args=[self]
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)
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def switch_pause(self) -> None:
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self.is_pause = not self.is_pause
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def stop_game(self) -> None:
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self.running = False
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def update(self) -> None:
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pass
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def output(self) -> None:
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pass
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if not self.is_pause:
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self.running = False
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def play(self) -> None:
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system("clear||cls")
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print()
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start_time = time()
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different_between_time = 1 / FPS
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while self.running:
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try:
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self.pl.update()
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self.out.draw(self.pl)
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sleep(1 / FPS - different_between_time)
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start_time = time()
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if not self.is_pause:
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self.pl.input()
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self.pl.update()
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self.out.draw()
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end_time = time()
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different_between_time = start_time - end_time
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except IndexError as e:
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self.running = False
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print(e)
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except KeyboardInterrupt:
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return
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input("Press enter to leave from game")
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input("Press enter to leave from game.\n")
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def main() -> None:
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Game().play()
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game = Game()
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game.play()
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if __name__ == '__main__':
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20
out.py
20
out.py
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@ -4,26 +4,28 @@ from frame import Frame
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class Out:
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def __init__(self) -> None:
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def __init__(self, pl: Player) -> None:
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self.width = WIDTH
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self.height = HEIGHT
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self.fps = FPS
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self.pl = pl
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def draw(self, pl: Player) -> None:
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def draw(self) -> None:
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frame = Frame(self.width, self.height)
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pl = self.pl
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for point in pl.body:
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if point.x < 0 or point.y < 0:
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raise IndexError("Snake has collision with walls")
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elif point.x >= WIDTH or point.y >= HEIGHT:
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raise IndexError("Snake has collision with walls")
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frame.draw(
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x=point.x, y=point.y,
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value=WALL,
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width=1, height=1
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)
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frame.draw(
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x=pl.body[-1].x, y=pl.body[-1].y,
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value=HEAD,
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width=1, height=1
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)
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if frame.see(pl.food.x, pl.food.y) == WALL:
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frame.draw(
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x=pl.food.x, y=pl.food.y,
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@ -36,4 +38,4 @@ class Out:
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)
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frame.show()
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print(F"Score: {pl.score}")
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print(f"Score: {pl.score}")
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51
player.py
51
player.py
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@ -1,53 +1,62 @@
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from settings import *
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from point import Point
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from food import Food
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from time import sleep
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from itertools import permutations
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class Player:
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def __init__(self) -> None:
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self.start_direciton = MAIN_DIRECTION
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self.direction = MAIN_DIRECTION
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self.body = [Point(MAIN_X, MAIN_Y)]
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self.food = Food(0, 0, self)
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self.food = Food(0, 0)
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self.food.generate_new()
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self.score = 0
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def update(self) -> None:
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sleep(1 / FPS)
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self.score = 1
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def input(self) -> None:
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if self.direction == D_UP:
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# self.body[0].y -= 1
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self.body.append(Point(self.body[-1].x, self.body[-1].y - 1))
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elif self.direction == D_DOWN:
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# self.body[0].y += 1
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self.body.append(Point(self.body[-1].x, self.body[-1].y + 1))
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elif self.direction == D_LEFT:
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# self.body[0].x -= 1
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self.body.append(Point(self.body[-1].x - 1, self.body[-1].y))
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elif self.direction == D_RIGHT:
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# self.body[0].x += 1
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self.body.append(Point(self.body[-1].x + 1, self.body[-1].y))
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def _check_collision(body: list[Point]) -> None:
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for point in body:
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if point.x < 0 or point.y < 0:
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raise IndexError("Snake has collision with walls")
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elif point.x >= WIDTH or point.y >= HEIGHT:
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raise IndexError("Snake has collision with walls")
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if len(set(body)) != len(body):
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raise IndexError("Player has collision with self")
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def update(self) -> None:
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self.start_direction = self.direction
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if self.body[-1] == self.food:
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self.food.generate_new()
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self.score += 1
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else:
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self.body.pop(0)
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if len(set(self.body)) != len(self.body):
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raise IndexError("Player has collision with self")
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Player._check_collision(self.body)
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def left(self) -> None:
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self.direction = D_LEFT
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def left(self, game) -> None:
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if not game.is_pause and self.start_direction != D_RIGHT:
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self.direction = D_LEFT
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def right(self) -> None:
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self.direction = D_RIGHT
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def right(self, game) -> None:
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if not game.is_pause and self.start_direction != D_LEFT:
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self.direction = D_RIGHT
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def up(self) -> None:
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self.direction = D_UP
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def up(self, game) -> None:
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if not game.is_pause and self.start_direction != D_DOWN:
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self.direction = D_UP
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def down(self) -> None:
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self.direction = D_DOWN
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def down(self, game) -> None:
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if not game.is_pause and self.start_direction != D_UP:
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self.direction = D_DOWN
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12
point.py
12
point.py
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@ -4,13 +4,13 @@ class Point:
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self.y = y
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def __eq__(self, other) -> bool:
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if isinstance(other, Point):
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if self.x == other.x and self.y == other.y:
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return True
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else:
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return False
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if not isinstance(other, Point):
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return False
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if self.x == other.x and self.y == other.y:
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return True
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else:
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raise TypeError("You can compare only Point with Point")
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return False
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def __hash__(self) -> int:
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return int(f"{abs(self.x)}000{abs(self.y)}")
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13
settings.py
13
settings.py
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@ -2,9 +2,12 @@
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WIDTH = 20
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HEIGHT = 20
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FPS = 5
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WALL_COLOR = "\u001b[31m"
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RESET_COLOR = "\u001b[0m"
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# Buttons
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QUIT_BUTTON = 'q'
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PAUSE_BUTTON = 'p'
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LEFT_BUTTON = 'a'
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RIGHT_BUTTON = 'd'
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UP_BUTTON = 'w'
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@ -24,3 +27,13 @@ SPACE = 0
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WALL = 1
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FOOD = 2
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WALL_FOOD = 3
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HEAD = 4
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TT_SPACE = " "
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TT_WALL = "\u001b[34m{}\u001b[0m".format("██")
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TT_FOOD = "\u001b[33m{}\u001b[0m".format("██")
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TT_WALL_FOOD = "\u001b[32m{}\u001b[0m".format("██")
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TT_HEAD = "\u001b[36m{}\u001b[0m".format("██")
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# Globals
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is_pause = False
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