refactor food and rename pause_game function

main
Plaza521 2022-10-27 17:41:10 +03:00 committed by GitHub
parent a96f8fcc71
commit b6a097bbb3
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3 changed files with 4 additions and 5 deletions

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@ -4,9 +4,8 @@ from settings import *
class Food(Point):
def __init__(self, x, y, pl):
def __init__(self, x, y):
Point.__init__(self, x, y)
self.pl = pl
def generate_new(self) -> None:
self.x = randint(0, WIDTH - 1)

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@ -14,13 +14,13 @@ class Game:
self.is_pause = False
kb.add_hotkey(QUIT_BUTTON, self.stop_game)
kb.add_hotkey(PAUSE_BUTTON, self.pause_game)
kb.add_hotkey(PAUSE_BUTTON, self.switch_pause)
kb.add_hotkey(LEFT_BUTTON, self.pl.left)
kb.add_hotkey(RIGHT_BUTTON, self.pl.right)
kb.add_hotkey(UP_BUTTON, self.pl.up)
kb.add_hotkey(DOWN_BUTTON, self.pl.down)
def pause_game(self) -> None:
def switch_pause(self) -> None:
self.is_pause = not self.is_pause
def stop_game(self) -> None:

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@ -8,7 +8,7 @@ class Player:
self.direction = MAIN_DIRECTION
self.body = [Point(MAIN_X, MAIN_Y)]
self.food = Food(0, 0, self)
self.food = Food(0, 0)
self.food.generate_new()
self.score = 1