fix bug with turn
parent
aff3036a0d
commit
a89e41cd68
13
player.py
13
player.py
|
@ -4,7 +4,8 @@ from food import Food
|
||||||
|
|
||||||
|
|
||||||
class Player:
|
class Player:
|
||||||
def __init__(self, game) -> None:
|
def __init__(self) -> None:
|
||||||
|
self.start_direciton = MAIN_DIRECTION
|
||||||
self.direction = MAIN_DIRECTION
|
self.direction = MAIN_DIRECTION
|
||||||
self.body = [Point(MAIN_X, MAIN_Y)]
|
self.body = [Point(MAIN_X, MAIN_Y)]
|
||||||
|
|
||||||
|
@ -34,6 +35,8 @@ class Player:
|
||||||
raise IndexError("Player has collision with self")
|
raise IndexError("Player has collision with self")
|
||||||
|
|
||||||
def update(self) -> None:
|
def update(self) -> None:
|
||||||
|
self.start_direction = self.direction
|
||||||
|
|
||||||
if self.body[-1] == self.food:
|
if self.body[-1] == self.food:
|
||||||
self.food.generate_new()
|
self.food.generate_new()
|
||||||
self.score += 1
|
self.score += 1
|
||||||
|
@ -43,17 +46,17 @@ class Player:
|
||||||
Player._check_collision(self.body)
|
Player._check_collision(self.body)
|
||||||
|
|
||||||
def left(self, game) -> None:
|
def left(self, game) -> None:
|
||||||
if not game.is_pause and self.direction != D_RIGHT:
|
if not game.is_pause and self.start_direction != D_RIGHT:
|
||||||
self.direction = D_LEFT
|
self.direction = D_LEFT
|
||||||
|
|
||||||
def right(self, game) -> None:
|
def right(self, game) -> None:
|
||||||
if not game.is_pause and self.direction != D_LEFT:
|
if not game.is_pause and self.start_direction != D_LEFT:
|
||||||
self.direction = D_RIGHT
|
self.direction = D_RIGHT
|
||||||
|
|
||||||
def up(self, game) -> None:
|
def up(self, game) -> None:
|
||||||
if not game.is_pause and self.direction != D_DOWN:
|
if not game.is_pause and self.start_direction != D_DOWN:
|
||||||
self.direction = D_UP
|
self.direction = D_UP
|
||||||
|
|
||||||
def down(self, game) -> None:
|
def down(self, game) -> None:
|
||||||
if not game.is_pause and self.direction != D_UP:
|
if not game.is_pause and self.start_direction != D_UP:
|
||||||
self.direction = D_DOWN
|
self.direction = D_DOWN
|
||||||
|
|
Loading…
Reference in New Issue