console_snake/player.py

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from settings import *
from point import Point
from food import Food
from time import sleep
from itertools import permutations
class Player:
def __init__(self) -> None:
self.direction = MAIN_DIRECTION
self.body = [Point(MAIN_X, MAIN_Y)]
self.food = Food(0, 0, self)
self.food.generate_new()
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self.score = 0
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def update(self) -> None:
sleep(1 / FPS)
if self.direction == D_UP:
# self.body[0].y -= 1
self.body.append(Point(self.body[-1].x, self.body[-1].y - 1))
elif self.direction == D_DOWN:
# self.body[0].y += 1
self.body.append(Point(self.body[-1].x, self.body[-1].y + 1))
elif self.direction == D_LEFT:
# self.body[0].x -= 1
self.body.append(Point(self.body[-1].x - 1, self.body[-1].y))
elif self.direction == D_RIGHT:
# self.body[0].x += 1
self.body.append(Point(self.body[-1].x + 1, self.body[-1].y))
if self.body[-1] == self.food:
self.food.generate_new()
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self.score += 1
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else:
self.body.pop(0)
if len(set(self.body)) != len(self.body):
raise IndexError("Player has collision with self")
def left(self) -> None:
self.direction = D_LEFT
def right(self) -> None:
self.direction = D_RIGHT
def up(self) -> None:
self.direction = D_UP
def down(self) -> None:
self.direction = D_DOWN