2022-10-26 21:57:29 +03:00
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from settings import *
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from point import Point
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from food import Food
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class Player:
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def __init__(self) -> None:
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self.direction = MAIN_DIRECTION
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self.body = [Point(MAIN_X, MAIN_Y)]
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2022-10-27 17:41:10 +03:00
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self.food = Food(0, 0)
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2022-10-26 21:57:29 +03:00
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self.food.generate_new()
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2022-10-27 00:29:36 +03:00
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self.score = 1
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2022-10-26 21:57:29 +03:00
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2022-10-27 00:29:36 +03:00
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def input(self) -> None:
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2022-10-26 21:57:29 +03:00
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if self.direction == D_UP:
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self.body.append(Point(self.body[-1].x, self.body[-1].y - 1))
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elif self.direction == D_DOWN:
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self.body.append(Point(self.body[-1].x, self.body[-1].y + 1))
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elif self.direction == D_LEFT:
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self.body.append(Point(self.body[-1].x - 1, self.body[-1].y))
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elif self.direction == D_RIGHT:
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self.body.append(Point(self.body[-1].x + 1, self.body[-1].y))
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2022-10-27 15:29:28 +03:00
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def _check_collision(body: list[Point]) -> None:
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for point in body:
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if point.x < 0 or point.y < 0:
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raise IndexError("Snake has collision with walls")
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elif point.x >= WIDTH or point.y >= HEIGHT:
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raise IndexError("Snake has collision with walls")
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if len(set(body)) != len(body):
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raise IndexError("Player has collision with self")
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2022-10-27 00:29:36 +03:00
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def update(self) -> None:
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2022-10-26 21:57:29 +03:00
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if self.body[-1] == self.food:
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self.food.generate_new()
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2022-10-26 23:43:49 +03:00
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self.score += 1
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2022-10-26 21:57:29 +03:00
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else:
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self.body.pop(0)
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2022-10-27 15:29:28 +03:00
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Player._check_collision(self.body)
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2022-10-26 21:57:29 +03:00
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def left(self) -> None:
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self.direction = D_LEFT
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def right(self) -> None:
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self.direction = D_RIGHT
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def up(self) -> None:
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self.direction = D_UP
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def down(self) -> None:
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self.direction = D_DOWN
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