console_snake/frame.py

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from settings import *
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from sys import platform
if platform == "win32":
from ctypes import *
STD_OUTPUT_HANDLE = -11
STDHANDLE = windll.kernel32.GetStdHandle(STD_OUTPUT_HANDLE)
class COORDSET(Structure):
_fields_ = [("X", c_long), ("Y", c_long)]
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def set_cursor_position(x: int, y: int) -> None:
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windll.kernel32.SetConsoleCursorPosition(STDHANDLE, COORDSET(x, y))
else:
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def set_cursor_position(x: int, y: int) -> None:
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print(f"\033[{x};{y}H")
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class Frame:
def __init__(self, width: int, height: int) -> None:
self.width = width
self.height = height
self.matrix = [[SPACE] * width for line in range(height)]
def __str__(self) -> str:
out_string = f"Width:\n {self.width}\n"
out_string += f"Height:\n {self.height}\n"
return out_string
def draw(
self, x: int, y: int,
value: int = WALL,
width: int = 1, height: int = 1
) -> None:
if not isinstance(value, int):
raise TypeError("Value must be int")
for line in range(height):
for column in range(width):
self.matrix[y + line][x + column] = value
def show(self) -> None:
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set_cursor_position(0, 0)
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out_string = f"{'' * (self.width * 2)}\n"
for line in self.matrix:
to_str = ''
to_str += ''
for elem in line:
if elem == SPACE:
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to_str += TT_SPACE
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elif elem == WALL:
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to_str += TT_WALL
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elif elem == FOOD:
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to_str += TT_FOOD
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elif elem == WALL_FOOD:
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to_str += TT_WALL_FOOD
elif elem == HEAD:
to_str += TT_HEAD
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to_str += '\n'
out_string += to_str
out_string += f"{'' * (self.width * 2)}"
print(out_string)
def see(self, x, y) -> str:
return self.matrix[y][x]