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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <engine/config.h>
#include "srv_common.h"
#include "srv_tdm.h"
gameobject_tdm::gameobject_tdm()
{
is_teamplay = true;
}
void gameobject_tdm::tick()
{
if(game_over_tick == -1)
{
// game is running
teamscore[0] = 0;
teamscore[1] = 0;
// gather some stats
int topscore_count = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
teamscore[players[i].team] += players[i].score;
}
if (teamscore[0] >= config.scorelimit)
topscore_count++;
if (teamscore[1] >= config.scorelimit)
topscore_count++;
// check score win condition
if((config.scorelimit > 0 && (teamscore[0] >= config.scorelimit || teamscore[1] >= config.scorelimit)) ||
(config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60))
{
if(topscore_count == 1)
endround();
else
sudden_death = 1;
}
}
gameobject::tick();
}
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