blob: 7be74ca3c6a693c57c41cb618a39860fe45919e0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
|
#include <engine/config.h>
#include "srv_common.h"
#include "srv_dm.h"
void gameobject_dm::tick()
{
if(game_over_tick == -1)
{
// game is running
// gather some stats
int topscore = 0;
int topscore_count = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[i].client_id != -1)
{
if(players[i].score > topscore)
{
topscore = players[i].score;
topscore_count = 1;
}
else if(players[i].score == topscore)
topscore_count++;
}
}
// check score win condition
if((config.scorelimit > 0 && topscore >= config.scorelimit) ||
(config.timelimit > 0 && (server_tick()-round_start_tick) >= config.timelimit*server_tickspeed()*60))
{
if(topscore_count == 1)
endround();
else
sudden_death = 1;
}
}
gameobject::tick();
}
|