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#ifndef GAME_SERVER_RANKING_H
#define GAME_SERVER_RANKING_H
#include "gamecontext.h"
#include <mysql_connection.h>
#include <cppconn/driver.h>
#include <cppconn/exception.h>
#include <cppconn/statement.h>
class CRanking
{
CGameContext *m_pGameServer;
IServer *m_pServer;
sql::Driver *m_pDriver;
sql::Connection *m_pConnection;
sql::Statement *m_pStatement;
sql::ResultSet *m_pResults;
// copy of config vars
const char* m_pDatabase;
const char* m_pUser;
const char* m_pPass;
const char* m_pIp;
int m_Port;
CGameContext *GameServer()
{
return m_pGameServer;
}
IServer *Server()
{
return m_pServer;
}
static void SaveRankingThread(void *pUser);
void Init();
bool Connect();
void Disconnect();
// anti SQL injection
void ClearString(char *pString, int size = 32);
public:
CRanking(CGameContext *pGameServer);
~CRanking();
void SaveRanking(int ClientID);
};
struct CSqlRankData
{
CRanking *m_pSqlData;
int m_ClientID;
#if defined(CONF_FAMILY_WINDOWS)
char m_aName[16]; // Don't edit this, or all your teeth will fall http://bugs.mysql.com/bug.php?id=50046
#else
char m_aName[MAX_NAME_LENGTH * 2 - 1];
#endif
};
#endif
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