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path: root/src/game/server/gs_game_tdm.hpp
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
// game object
class GAMECONTROLLER_TDM : public GAMECONTROLLER
{
public:
	GAMECONTROLLER_TDM();
	
	int on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon);
	virtual void tick();
};