blob: 7aa12e2b9e4f00d3bfcba96f2aa4915d6a8f1126 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <engine/e_config.h>
#include "gs_common.h"
#include "gs_game_tdm.h"
gameobject_tdm::gameobject_tdm()
{
is_teamplay = true;
}
int gameobject_tdm::on_player_death(class player *victim, class player *killer, int weapon)
{
gameobject::on_player_death(victim, killer, weapon);
if(weapon >= 0)
{
// do team scoring
if(killer == victim)
teamscore[killer->team&1]--; // klant arschel
else
teamscore[killer->team&1]++; // good shit
}
return 0;
}
void gameobject_tdm::tick()
{
do_team_wincheck();
gameobject::tick();
}
|