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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
/* zCatch by erd and Teetime */
#ifndef GAME_SERVER_GAMEMODES_ZCATCH_H
#define GAME_SERVER_GAMEMODES_ZCATCH_H
#include <game/server/gamecontroller.h>
class CGameController_zCatch : public IGameController
{
public:
CGameController_zCatch(class CGameContext *pGameServer);
virtual void Tick();
virtual bool IsZCatch();
enum
{
ZCATCH_JOINED_NEW = -2,
ZCATCH_NOT_CATCHED = -1,
};
virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int WeaponID);
virtual void StartRound();
virtual void OnCharacterSpawn(class CCharacter *pChr);
virtual void EndRound();
};
#endif
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