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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#include <game/server/gamecontroller.hpp>
class GAMECONTROLLER_TDM : public GAMECONTROLLER
{
public:
GAMECONTROLLER_TDM();
int on_character_death(class CHARACTER *victim, class PLAYER *killer, int weapon);
virtual void tick();
};
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