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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_GAMEMODES_TDM_H
#define GAME_SERVER_GAMEMODES_TDM_H
#include <game/server/gamecontroller.h>
class CGameControllerTDM : public IGameController
{
public:
CGameControllerTDM(class CGameContext *pGameServer);
int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
virtual void Snap(int SnappingClient);
virtual void Tick();
};
#endif
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