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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_GAMEMODES_MOD_H
#define GAME_SERVER_GAMEMODES_MOD_H
#include <game/server/gamecontroller.h>
// you can subclass GAMECONTROLLER_CTF, GAMECONTROLLER_TDM etc if you want
// todo a modification with their base as well.
class CGameControllerMOD : public IGameController
{
public:
CGameControllerMOD(class CGameContext *pGameServer);
virtual void Tick();
// add more virtual functions here if you wish
};
#endif
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