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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "mod.h"
CGameControllerMOD::CGameControllerMOD(class CGameContext *pGameServer)
: IGameController(pGameServer)
{
// Exchange this to a string that identifies your game mode.
// DM, TDM and CTF are reserved for teeworlds original modes.
m_pGameType = "MOD";
//m_GameFlags = GAMEFLAG_TEAMS; // GAMEFLAG_TEAMS makes it a two-team gamemode
}
void CGameControllerMOD::Tick()
{
// this is the main part of the gamemode, this function is run every tick
DoPlayerScoreWincheck(); // checks for winners, no teams version
//DoTeamScoreWincheck(); // checks for winners, two teams version
IGameController::Tick();
}
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