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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_GAMEMODES_DM_H
#define GAME_SERVER_GAMEMODES_DM_H
#include <game/server/gamecontroller.h>
class CGameControllerDM : public IGameController
{
public:
CGameControllerDM(class CGameContext *pGameServer);
virtual void Tick();
};
#endif
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