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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "dm.h"
CGameControllerDM::CGameControllerDM(class CGameContext *pGameServer)
: IGameController(pGameServer)
{
m_pGameType = "DM";
}
void CGameControllerDM::Tick()
{
IGameController::Tick();
}
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