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#ifndef GAME_SERVER_GAMEMODES_CTF_H
#define GAME_SERVER_GAMEMODES_CTF_H
#include <game/server/gamecontroller.h>
#include <game/server/entity.h>
class CGameControllerCTF : public IGameController
{
public:
class CFlag *m_apFlags[2];
CGameControllerCTF(class CGameContext *pGameServer);
virtual bool CanBeMovedOnBalance(int Cid);
virtual void Tick();
virtual bool OnEntity(int Index, vec2 Pos);
virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
};
// TODO: move to seperate file
class CFlag : public CEntity
{
public:
static const int ms_PhysSize = 14;
CCharacter *m_pCarryingCharacter;
vec2 m_Vel;
vec2 m_StandPos;
int m_Team;
int m_AtStand;
int m_DropTick;
int m_GrabTick;
CFlag(CGameWorld *pGameWorld, int Team);
virtual void Reset();
virtual void Snap(int SnappingClient);
};
#endif
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