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#include <engine/e_server_interface.h>
#include "entity.hpp"
#include "gamecontext.hpp"
//////////////////////////////////////////////////
// Entity
//////////////////////////////////////////////////
ENTITY::ENTITY(int objtype)
{
this->objtype = objtype;
pos = vec2(0,0);
proximity_radius = 0;
marked_for_destroy = false;
id = snap_new_id();
next_entity = 0;
prev_entity = 0;
prev_type_entity = 0;
next_type_entity = 0;
}
ENTITY::~ENTITY()
{
game.world.remove_entity(this);
snap_free_id(id);
}
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