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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_ENTITY_PROJECTILE_H
#define GAME_SERVER_ENTITY_PROJECTILE_H
class PROJECTILE : public ENTITY
{
public:
enum
{
PROJECTILE_FLAGS_EXPLODE = 1 << 0,
};
vec2 direction;
int lifespan;
int owner;
int type;
int flags;
int damage;
int sound_impact;
int weapon;
int bounce;
float force;
int start_tick;
PROJECTILE(int type, int owner, vec2 pos, vec2 vel, int span,
int damage, int flags, float force, int sound_impact, int weapon);
vec2 get_pos(float time);
void fill_info(NETOBJ_PROJECTILE *proj);
virtual void reset();
virtual void tick();
virtual void snap(int snapping_client);
};
#endif
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