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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_ENTITY_PICKUP_H
#define GAME_SERVER_ENTITY_PICKUP_H
#include <game/server/entity.hpp>
// TODO: move to seperate file
class PICKUP : public ENTITY
{
public:
static const int phys_size = 14;
int type;
int subtype; // weapon type for instance?
int spawntick;
PICKUP(int _type, int _subtype = 0);
virtual void reset();
virtual void tick();
virtual void snap(int snapping_client);
};
#endif
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