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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_ENTITY_LASER_H
#define GAME_SERVER_ENTITY_LASER_H
#include <game/server/entity.hpp>
class CHARACTER;
class LASER : public ENTITY
{
vec2 from;
vec2 dir;
float energy;
int bounces;
int eval_tick;
int owner;
bool hit_character(vec2 from, vec2 to);
void do_bounce();
public:
LASER(vec2 pos, vec2 direction, float start_energy, int owner);
virtual void reset();
virtual void tick();
virtual void snap(int snapping_client);
};
#endif
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