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path: root/src/game/mapres_col.h
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#include <game/vmath.h>

struct mapres_collision
{
	int width;
	int height;
	int data_index;
};

int col_init(int dividor);
int col_check_point(int x, int y);
bool col_intersect_line(vec2 pos0, vec2 pos1, vec2 *out);