1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
|
#include <stdlib.h>
#include <math.h>
#include "array.h"
extern "C" {
#include <engine/e_system.h>
#include <engine/e_interface.h>
#include <engine/e_datafile.h>
#include <engine/e_config.h>
}
#include <game/client/gc_ui.h>
// EDITOR SPECIFIC
template<typename T>
void swap(T &a, T &b)
{
T tmp = a;
a = b;
b = tmp;
}
enum
{
MODE_MAP=0,
MODE_LAYERS,
MODE_IMAGES,
DIALOG_NONE=0,
DIALOG_LOAD_IMAGE,
LAYERTYPE_INVALID=0,
LAYERTYPE_GAME,
LAYERTYPE_TILES,
LAYERTYPE_QUADS,
};
typedef struct
{
int x, y; // 22.10 fixed point
} POINT;
// float to fixed
inline int f2fx(float v) { return (int)(v*(float)(1<<10)); }
inline float fx2f(int v) { return v*(1.0f/(1<<10)); }
typedef struct // as in file
{
int r, g, b, a;
} COLOR;
typedef struct // as in file
{
POINT points[5];
COLOR colors[4];
POINT texcoords[4];
int pos_env;
int pos_env_offset;
int color_env;
int color_env_offset;
} QUAD;
typedef struct // as in file
{
POINT position;
int type;
} ENTITY;
enum
{
ENTITY_NULL=0,
ENTITY_SPAWN,
ENTITY_SPAWN_RED,
ENTITY_SPAWN_BLUE,
ENTITY_FLAGSTAND_RED,
ENTITY_FLAGSTAND_BLUE,
ENTITY_ARMOR_1,
ENTITY_HEATH_1,
ENTITY_WEAPON_SHOTGUN,
ENTITY_WEAPON_ROCKET,
ENTITY_POWERUP_NINJA,
NUM_ENTITIES,
TILE_AIR=0,
TILE_SOLID,
TILE_NOHOOK,
ENTITY_OFFSET=255-16*4,
};
typedef struct // as in file
{
unsigned char index;
unsigned char flags;
unsigned char reserved1;
unsigned char reserved2;
} TILE;
enum
{
CURVETYPE_STEP=0,
CURVETYPE_LINEAR,
CURVETYPE_SLOW,
CURVETYPE_FAST,
CURVETYPE_SMOOTH,
NUM_CURVETYPES,
};
typedef struct // as in file
{
int time; // in ms
int curvetype;
int values[4]; // 1-4 depending on envelope (22.10 fixed point)
} ENVPOINT;
class ENVELOPE
{
public:
int channels;
array<ENVPOINT> points;
char name[32];
float bottom, top;
ENVELOPE(int chan)
{
channels = chan;
name[0] = 0;
bottom = 0;
top = 0;
}
static int sort_comp(const void *v0, const void *v1)
{
const ENVPOINT *p0 = (const ENVPOINT *)v0;
const ENVPOINT *p1 = (const ENVPOINT *)v1;
if(p0->time < p1->time)
return -1;
if(p0->time > p1->time)
return 1;
return 0;
}
void resort()
{
qsort(points.getptr(), points.len(), sizeof(ENVPOINT), sort_comp);
find_top_bottom();
}
void find_top_bottom()
{
top = -1000000000.0f;
bottom = 1000000000.0f;
for(int i = 0; i < points.len(); i++)
{
for(int c = 0; c < channels; c++)
{
float v = fx2f(points[i].values[c]);
if(v > top) top = v;
if(v < bottom) bottom = v;
}
}
}
float eval(float time, int channel)
{
if(channel >= channels)
return 0;
if(points.len() == 0)
return 0;
if(points.len() == 1)
return points[0].values[channel];
time = fmod(time, end_time())*1000.0f;
for(int i = 0; i < points.len() - 1; i++)
{
if(time >= points[i].time && time <= points[i+1].time)
{
float delta = points[i+1].time-points[i].time;
float a = (time-points[i].time)/delta;
float v0 = fx2f(points[i].values[channel]);
float v1 = fx2f(points[i+1].values[channel]);
if(points[i].curvetype == CURVETYPE_SMOOTH)
a = -2*a*a*a + 3*a*a; // second hermite basis
else if(points[i].curvetype == CURVETYPE_SLOW)
a = a*a*a;
else if(points[i].curvetype == CURVETYPE_FAST)
{
a = 1-a;
a = 1-a*a*a;
}
else if (points[i].curvetype == CURVETYPE_STEP)
a = 0;
else
{
// linear
}
return v0 + (v1-v0) * a;
}
}
return points[points.len()-1].values[channel];
}
void add_point(int time, int v0, int v1=0, int v2=0, int v3=0)
{
ENVPOINT p;
p.time = time;
p.values[0] = v0;
p.values[1] = v1;
p.values[2] = v2;
p.values[3] = v3;
p.curvetype = CURVETYPE_LINEAR;
points.add(p);
resort();
}
float end_time()
{
if(points.len())
return points[points.len()-1].time*(1.0f/1000.0f);
return 0;
}
};
class LAYER;
class LAYERGROUP;
class MAP;
class LAYER
{
public:
LAYER()
{
type = LAYERTYPE_INVALID;
type_name = "(invalid)";
visible = true;
readonly = false;
}
virtual ~LAYER()
{
}
virtual void brush_selecting(RECT rect) {}
virtual int brush_grab(LAYERGROUP *brush, RECT rect) { return 0; }
virtual void brush_draw(LAYER *brush, float x, float y) {}
virtual void brush_place(LAYER *brush, float x, float y) {}
virtual void brush_flip_x() {}
virtual void brush_flip_y() {}
virtual void render() {}
virtual void render_properties(RECT *toolbox) {}
virtual void get_size(float *w, float *h) { *w = 0; *h = 0;}
const char *type_name;
int type;
bool readonly;
bool visible;
};
class LAYERGROUP
{
public:
array<LAYER*> layers;
int offset_x;
int offset_y;
int parallax_x;
int parallax_y;
const char *name;
bool game_group;
bool visible;
LAYERGROUP();
~LAYERGROUP();
void convert(RECT *rect);
void render();
void mapscreen();
void mapping(float *points);
bool is_empty() const;
void clear();
void add_layer(LAYER *l);
void get_size(float *w, float *h);
void delete_layer(int index);
int swap_layers(int index0, int index1);
};
class IMAGE : public IMAGE_INFO
{
public:
IMAGE()
{
tex_id = -1;
name[0] = 0;
}
int tex_id;
char name[128];
};
class MAP
{
public:
array<LAYERGROUP*> groups;
array<IMAGE*> images;
array<ENVELOPE*> envelopes;
ENVELOPE *new_envelope(int channels)
{
ENVELOPE *e = new ENVELOPE(channels);
envelopes.add(e);
return e;
}
LAYERGROUP *new_group()
{
LAYERGROUP *g = new LAYERGROUP;
groups.add(g);
return g;
}
int swap_groups(int index0, int index1)
{
if(index0 < 0 || index0 >= groups.len()) return index0;
if(index1 < 0 || index1 >= groups.len()) return index0;
if(index0 == index1) return index0;
swap(groups[index0], groups[index1]);
return index1;
}
void delete_group(int index)
{
if(index < 0 || index >= groups.len()) return;
delete groups[index];
groups.removebyindex(index);
}
};
struct PROPERTY
{
const char *name;
int value;
int type;
int min;
int max;
};
enum
{
PROPTYPE_NULL=0,
PROPTYPE_INT_STEP,
PROPTYPE_INT_SCROLL,
PROPTYPE_COLOR,
PROPS_NONE=0,
PROPS_GROUP,
PROPS_LAYER,
PROPS_QUAD,
PROPS_QUAD_POINT,
};
class EDITOR
{
public:
EDITOR()
{
mode = MODE_LAYERS;
dialog = 0;
tooltip = 0;
world_offset_x = 0;
world_offset_y = 0;
editor_offset_x = 0.0f;
editor_offset_y = 0.0f;
world_zoom = 1.0f;
zoom_level = 100;
lock_mouse = false;
mouse_delta_x = 0;
mouse_delta_y = 0;
mouse_delta_wx = 0;
mouse_delta_wy = 0;
gui_active = true;
proof_borders = false;
animate = false;
animate_start = 0;
animate_time = 0;
props = PROPS_NONE;
show_envelope_editor = 0;
}
void make_game_group(LAYERGROUP *group);
void make_game_layer(LAYER *layer);
int save(const char *filename);
int load(const char *filename);
QUAD *get_selected_quad();
LAYER *get_selected_layer_type(int index, int type);
LAYER *get_selected_layer(int index);
LAYERGROUP *get_selected_group();
class LAYER_GAME *game_layer;
LAYERGROUP *game_group;
int do_properties(RECT *toolbox, PROPERTY *props, int *ids, int *new_val);
int mode;
int dialog;
const char *tooltip;
float world_offset_x;
float world_offset_y;
float editor_offset_x;
float editor_offset_y;
float world_zoom;
int zoom_level;
bool lock_mouse;
bool gui_active;
bool proof_borders;
float mouse_delta_x;
float mouse_delta_y;
float mouse_delta_wx;
float mouse_delta_wy;
bool animate;
int64 animate_start;
float animate_time;
int props;
int show_envelope_editor;
MAP map;
};
extern EDITOR editor;
typedef struct
{
int x, y;
int w, h;
} RECTi;
class LAYER_TILES : public LAYER
{
public:
LAYER_TILES(int w, int h);
~LAYER_TILES();
void resize(int new_w, int new_h);
void make_palette();
virtual void render();
int convert_x(float x) const;
int convert_y(float y) const;
void convert(RECT rect, RECTi *out);
void snap(RECT *rect);
void clamp(RECTi *rect);
virtual void brush_selecting(RECT rect);
virtual int brush_grab(LAYERGROUP *brush, RECT rect);
virtual void brush_draw(LAYER *brush, float wx, float wy);
virtual void brush_flip_x();
virtual void brush_flip_y();
virtual void render_properties(RECT *toolbox);
void get_size(float *w, float *h) { *w = width*32.0f; *h = height*32.0f; }
int tex_id;
int game;
int image;
int width;
int height;
TILE *tiles;
};
class LAYER_QUADS : public LAYER
{
public:
LAYER_QUADS();
~LAYER_QUADS();
virtual void render();
QUAD *new_quad();
virtual void brush_selecting(RECT rect);
virtual int brush_grab(LAYERGROUP *brush, RECT rect);
virtual void brush_place(LAYER *brush, float wx, float wy);
virtual void brush_flip_x();
virtual void brush_flip_y();
virtual void render_properties(RECT *toolbox);
void get_size(float *w, float *h);
int image;
array<QUAD> quads;
};
class LAYER_GAME : public LAYER_TILES
{
public:
LAYER_GAME(int w, int h);
~LAYER_GAME();
virtual void render_properties(RECT *toolbox);
};
inline void calc_screen_params(float amount, float wmax, float hmax, float aspect, float *w, float *h)
{
float f = sqrt(amount) / sqrt(aspect);
*w = f*aspect;
*h = f;
// limit the view
if(*w > wmax)
{
*w = wmax;
*h = *w/aspect;
}
if(*h > hmax)
{
*h = hmax;
*w = *h*aspect;
}
}
inline void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y,
float offset_x, float offset_y, float aspect, float zoom, float *points)
{
float width, height;
calc_screen_params(1300*1000, 1500, 1050, aspect, &width, &height);
center_x *= parallax_x;
center_y *= parallax_y;
width *= zoom;
height *= zoom;
points[0] = offset_x+center_x-width/2;
points[1] = offset_y+center_y-height/2;
points[2] = offset_x+center_x+width/2;
points[3] = offset_y+center_y+height/2;
}
|