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path: root/src/game/client/mapres_tilemap.cpp
blob: dfc7a7f8be09833db734f2cd34d9585830925b7e (plain)
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#include "../../engine/interface.h"
#include "mapres_tilemap.h"
#include "mapres_image.h"
#include "../mapres.h"

#include <baselib/opengl.h>

int tilemap_init()
{
	return 0;
}

void tilemap_render(float scale, int fg)
{
	if(!map_is_loaded())
		return;
	
	// fetch indecies
	int start, num;
	map_get_type(MAPRES_TILEMAP, &start, &num);

	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);


	// render tilemaps
	int passed_main = 0;
	for(int t = 0; t < num; t++)
	{
		mapres_tilemap *tmap = (mapres_tilemap *)map_get_item(start+t,0,0);
		unsigned char *data = (unsigned char *)map_get_data(tmap->data);
		
		if(tmap->main)
			passed_main = 1;

		if((fg && passed_main) || (!fg && !passed_main))
		{
			gfx_texture_set(img_get(tmap->image));
			gfx_quads_begin();
			
			int c = 0;
			float frac = (1.0f/1024.0f);//2.0f; //2.0f;
			float texsize = 1024.0f;
			float nudge = 0.5f/texsize;
			for(int y = 0; y < tmap->height; y++)
				for(int x = 0; x < tmap->width; x++, c++)
				{
					unsigned char d = data[c*2];
					if(d)
					{
						/*
						gfx_quads_setsubset(
							(d%16)/16.0f*s+frac,
							(d/16)/16.0f*s+frac,
							((d%16)/16.0f+1.0f/16.0f)*s-frac,
							((d/16)/16.0f+1.0f/16.0f)*s-frac);
							*/
						int tx = d%16;
						int ty = d/16;
						int px0 = tx*(1024/16);
						int py0 = ty*(1024/16);
						int px1 = (tx+1)*(1024/16)-1;
						int py1 = (ty+1)*(1024/16)-1;
						gfx_quads_setsubset(
							nudge + px0/texsize+frac,
							nudge + py0/texsize+frac,
							nudge + px1/texsize-frac,
							nudge + py1/texsize-frac);

						gfx_quads_drawTL(x*scale, y*scale, scale, scale);
					}
				}
			
			gfx_quads_end();
		}
	}
	
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
	
}