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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_LINEINPUT_H
#define GAME_CLIENT_LINEINPUT_H
#include <engine/input.h>
// line input helter
class CLineInput
{
char m_Str[256];
int m_Len;
int m_CursorPos;
public:
static bool Manipulate(IInput::CEvent e, char *pStr, int StrMaxSize, int *pStrLenPtr, int *pCursorPosPtr);
class CCallback
{
public:
virtual ~CCallback() {}
virtual bool Event(IInput::CEvent e) = 0;
};
CLineInput();
void Clear();
void ProcessInput(IInput::CEvent e);
void Set(const char *pString);
const char *GetString() const { return m_Str; }
int GetLength() const { return m_Len; }
int GetCursorOffset() const { return m_CursorPos; }
void SetCursorOffset(int Offset) { m_CursorPos = Offset > m_Len ? m_Len : Offset < 0 ? 0 : Offset; }
};
#endif
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