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#ifndef GAME_CLIENT_LINEINPUT_H
#define GAME_CLIENT_LINEINPUT_H

#include <engine/input.h>

// line input helter
class CLineInput
{
	char m_Str[256];
	int m_Len;
	int m_CursorPos;
public:
	static bool Manipulate(IInput::CEvent e, char *pStr, int StrMaxSize, int *pStrLenPtr, int *pCursorPosPtr);

	class CCallback
	{
	public:
		virtual ~CCallback() {}
		virtual bool Event(IInput::CEvent e) = 0;
	};

	CLineInput();
	void Clear();
	void ProcessInput(IInput::CEvent e);
	void Set(const char *pString);
	const char *GetString() const { return m_Str; }
	int GetLength() const { return m_Len; }
	unsigned GetCursorOffset() const { return m_CursorPos; }
};

#endif