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path: root/src/game/client/gc_hooks.cpp
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#include <string.h>

#include <engine/e_client_interface.h>

extern "C" {
	#include <engine/client/ec_font.h>
};

#include <game/generated/gc_data.hpp>
#include <game/gamecore.hpp>
#include <game/version.hpp>

#include <game/layers.hpp>


#include "gameclient.hpp"
#include "components/skins.hpp"

#include "gc_client.hpp"
#include "gc_render.hpp"
#include "gc_map_image.hpp"

extern unsigned char internal_data[];

extern void menu_init();
extern bool menu_active;
extern bool menu_game_active;

static float load_total;
static float load_current;

extern "C" void modc_console_init()
{
	//client_console_init();
}

//binds_save()

static void load_sounds_thread(void *do_render)
{
	// load sounds
	for(int s = 0; s < data->num_sounds; s++)
	{
		//if(do_render) // TODO: repair me
			//render_loading(load_current/load_total);
		for(int i = 0; i < data->sounds[s].num_sounds; i++)
		{
			int id = snd_load_wv(data->sounds[s].sounds[i].filename);
			data->sounds[s].sounds[i].id = id;
		}

		if(do_render)
			load_current++;
	}
}

extern "C" void modc_init()
{
	for(int i = 0; i < NUM_NETOBJTYPES; i++)
		snap_set_staticsize(i, netobj_get_size(i));
		
	gameclient.on_init();
	
	static FONT_SET default_font;
	int64 start = time_get();
	
	int before = gfx_memory_usage();
	font_set_load(&default_font, "data/fonts/default_font%d.tfnt", "data/fonts/default_font%d.png", "data/fonts/default_font%d_b.png", 14, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 36);
	dbg_msg("font", "gfx memory used for font textures: %d", gfx_memory_usage()-before);
	
	gfx_text_set_default_font(&default_font);

	//particle_reset();
	//menu_init();
	
	// setup sound channels
	snd_set_channel(CHN_GUI, 1.0f, 0.0f);
	snd_set_channel(CHN_MUSIC, 1.0f, 0.0f);
	snd_set_channel(CHN_WORLD, 0.9f, 1.0f);
	snd_set_channel(CHN_GLOBAL, 1.0f, 0.0f);

	// load the data container
	//data = load_data_from_memory(internal_data);

	// TODO: should be removed
	snd_set_listener_pos(0.0f, 0.0f);

	// setup load amount
	load_total = data->num_images;
	load_current = 0;
	if(!config.cl_threadsoundloading)
		load_total += data->num_sounds;
	
	// load textures
	for(int i = 0; i < data->num_images; i++)
	{
		// TODO: repair me
		//render_loading(load_current/load_total);
		data->images[i].id = gfx_load_texture(data->images[i].filename, IMG_AUTO, 0);
		load_current++;
	}

	gameclient.skins->init();
	//skin_init();
	
	if(config.cl_threadsoundloading)
		thread_create(load_sounds_thread, 0);
	else
		load_sounds_thread((void*)1);
	
	int64 end = time_get();
	dbg_msg("", "%f.2ms", ((end-start)*1000)/(float)time_freq());
}

extern "C" void modc_save_config()
{
	//binds_save();
}


CHARACTER_CORE predicted_prev_char;
CHARACTER_CORE predicted_char;

extern "C" void modc_entergame() {}
extern "C" void modc_shutdown() {}
extern "C" void modc_predict() { gameclient.on_predict(); }
extern "C" void modc_newsnapshot() { gameclient.on_snapshot(); }
extern "C" int modc_snap_input(int *data) { return gameclient.on_snapinput(data); }
extern "C" void modc_statechange(int state, int old) { gameclient.on_statechange(state, old); }
extern "C" void modc_render() { gameclient.on_render(); }

extern "C" void modc_rcon_line(const char *line)
{
	//console_rcon_print(line);
}

/*
NETOBJ_PROJECTILE extraproj_projectiles[MAX_EXTRA_PROJECTILES];
int extraproj_num;

void extraproj_reset()
{
	extraproj_num = 0;
}*/

extern "C" void modc_message(int msgtype)
{
	// special messages
	if(msgtype == NETMSGTYPE_SV_EXTRAPROJECTILE)
	{
		/*
		int num = msg_unpack_int();
		
		for(int k = 0; k < num; k++)
		{
			NETOBJ_PROJECTILE proj;
			for(unsigned i = 0; i < sizeof(NETOBJ_PROJECTILE)/sizeof(int); i++)
				((int *)&proj)[i] = msg_unpack_int();
				
			if(msg_unpack_error())
				return;
				
			if(extraproj_num != MAX_EXTRA_PROJECTILES)
			{
				extraproj_projectiles[extraproj_num] = proj;
				extraproj_num++;
			}
		}
		
		return;*/
	}
	else if(msgtype == NETMSGTYPE_SV_TUNEPARAMS)
	{
		// unpack the new tuning
		TUNING_PARAMS new_tuning;
		int *params = (int *)&new_tuning;
		for(unsigned i = 0; i < sizeof(TUNING_PARAMS)/sizeof(int); i++)
			params[i] = msg_unpack_int();

		// check for unpacking errors
		if(msg_unpack_error())
			return;
			
		// apply new tuning
		tuning = new_tuning;
		return;
	}

	gameclient.on_message(msgtype);
}

extern "C" void modc_connected()
{
	// init some stuff
	layers_init();
	col_init();
	img_init();
	//flow_init();
	
	render_tilemap_generate_skip();
	
	gameclient.on_connected();
	//tilemap_init();
	//particle_reset();
	//extraproj_reset();
	
	//last_new_predicted_tick = -1;
}

extern "C" const char *modc_net_version() { return GAME_NETVERSION; }
extern "C" const char *modc_getitemname(int type) { return netobj_get_name(type); }