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#include <game/client/component.hpp>
class SOUNDS : public COMPONENT
{
public:
// sound channels
enum
{
CHN_GUI=0,
CHN_MUSIC,
CHN_WORLD,
CHN_GLOBAL,
};
virtual void on_init();
virtual void on_render();
void play(int chn, int setid, float vol, vec2 pos);
void play_and_record(int chn, int setid, float vol, vec2 pos);
};
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