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#ifndef GAME_CLIENT_COMPONENTS_SOUNDS_H
#define GAME_CLIENT_COMPONENTS_SOUNDS_H
#include <game/client/component.h>
class CSounds : public CComponent
{
enum
{
QUEUE_SIZE = 32,
};
int m_aQueue[QUEUE_SIZE];
int m_QueuePos;
int64 m_QueueWaitTime;
public:
// sound channels
enum
{
CHN_GUI=0,
CHN_MUSIC,
CHN_WORLD,
CHN_GLOBAL,
};
virtual void OnInit();
virtual void OnReset();
virtual void OnRender();
void ClearQueue();
void Enqueue(int SetId);
void Play(int Channel, int SetId, float Vol, vec2 Pos);
void PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos);
};
#endif
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