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#include <game/client/component.hpp>
class MOTD : public COMPONENT
{
// motd
int64 server_motd_time;
public:
char server_motd[900];
void clear();
bool is_active();
virtual void on_render();
virtual void on_statechange(int new_state, int old_state);
virtual void on_message(int msgtype, void *rawmsg);
virtual bool on_input(INPUT_EVENT e);
};
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