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#include <base/vmath.hpp>
#include <base/tl/sorted_array.hpp>
#include <game/client/component.hpp>
#include <game/client/ui.hpp>
// compnent to fetch keypresses, override all other input
class MENUS_KEYBINDER : public COMPONENT
{
public:
bool take_key;
bool got_key;
INPUT_EVENT key;
MENUS_KEYBINDER();
virtual bool on_input(INPUT_EVENT e);
};
class MENUS : public COMPONENT
{
static vec4 gui_color;
static vec4 color_tabbar_inactive_outgame;
static vec4 color_tabbar_active_outgame;
static vec4 color_tabbar_inactive_ingame;
static vec4 color_tabbar_active_ingame;
static vec4 color_tabbar_inactive;
static vec4 color_tabbar_active;
static vec4 button_color_mul(const void *id);
static void ui_draw_demoplayer_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_browse_icon(int what, const RECT *r);
static void ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r);
static void ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static void ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra);
static int ui_do_edit_box(void *id, const RECT *rect, char *str, unsigned str_size, float font_size, bool hidden=false);
static float ui_do_scrollbar_v(const void *id, const RECT *rect, float current);
static float ui_do_scrollbar_h(const void *id, const RECT *rect, float current);
static int ui_do_key_reader(void *id, const RECT *rect, int key);
static void ui_do_getbuttons(int start, int stop, RECT view);
struct LISTBOXITEM
{
int visible;
int selected;
RECT rect;
};
static void ui_do_listbox_start(void *id, const RECT *rect, float row_height, const char *title, int num_items, int selected_index);
static LISTBOXITEM ui_do_listbox_nextitem(void *id);
static int ui_do_listbox_end();
//static void demolist_listdir_callback(const char *name, int is_dir, void *user);
//static void demolist_list_callback(const RECT *rect, int index, void *user);
enum
{
POPUP_NONE=0,
POPUP_FIRST_LAUNCH,
POPUP_CONNECTING,
POPUP_MESSAGE,
POPUP_DISCONNECTED,
POPUP_PURE,
POPUP_PASSWORD,
POPUP_QUIT,
};
enum
{
PAGE_NEWS=1,
PAGE_GAME,
PAGE_SERVER_INFO,
PAGE_CALLVOTE,
PAGE_INTERNET,
PAGE_LAN,
PAGE_FAVORITES,
PAGE_DEMOS,
PAGE_SETTINGS,
PAGE_SYSTEM,
};
int game_page;
int popup;
int active_page;
bool menu_active;
vec2 mouse_pos;
int64 last_input;
//
char message_topic[512];
char message_body[512];
char message_button[512];
void popup_message(const char *topic, const char *body, const char *button);
// TODO: this is a bit ugly but.. well.. yeah
enum { MAX_INPUTEVENTS = 32 };
static INPUT_EVENT inputevents[MAX_INPUTEVENTS];
static int num_inputevents;
// some settings
static float button_height;
static float listheader_height;
static float fontmod_height;
// for graphic settings
bool need_restart;
bool need_sendinfo;
//
bool escape_pressed;
bool enter_pressed;
// for call vote
int callvote_selectedoption;
int callvote_selectedplayer;
// demo
struct DEMOITEM
{
char filename[512];
char name[256];
bool operator<(const DEMOITEM &other) { return str_comp(name, other.name) < 0; }
};
sorted_array<DEMOITEM> demos;
void demolist_populate();
static void demolist_count_callback(const char *name, int is_dir, void *user);
static void demolist_fetch_callback(const char *name, int is_dir, void *user);
// found in menus.cpp
int render();
void render_background();
//void render_loading(float percent);
int render_menubar(RECT r);
void render_news(RECT main_view);
// found in menus_demo.cpp
void render_demoplayer(RECT main_view);
void render_demolist(RECT main_view);
// found in menus_ingame.cpp
void render_game(RECT main_view);
void render_serverinfo(RECT main_view);
void render_servercontrol(RECT main_view);
void render_servercontrol_kick(RECT main_view);
void render_servercontrol_server(RECT main_view);
// found in menus_browser.cpp
int selected_index;
void render_serverbrowser_serverlist(RECT view);
void render_serverbrowser_serverdetail(RECT view);
void render_serverbrowser_filters(RECT view);
void render_serverbrowser(RECT main_view);
// found in menus_settings.cpp
void render_settings_general(RECT main_view);
void render_settings_player(RECT main_view);
void render_settings_controls(RECT main_view);
void render_settings_graphics(RECT main_view);
void render_settings_sound(RECT main_view);
void render_settings(RECT main_view);
void set_active(bool active);
public:
static MENUS_KEYBINDER binder;
MENUS();
void render_loading(float percent);
bool is_active() const { return menu_active; }
virtual void on_init();
virtual void on_statechange(int new_state, int old_state);
virtual void on_reset();
virtual void on_render();
virtual bool on_input(INPUT_EVENT e);
virtual bool on_mousemove(float x, float y);
};
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