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#include <game/client/component.hpp>
class MAPLAYERS : public COMPONENT
{
int type;
void mapscreen_to_group(float center_x, float center_y, MAPITEM_GROUP *group);
static void envelope_eval(float time_offset, int env, float *channels, void *user);
public:
enum
{
TYPE_BACKGROUND=0,
TYPE_FOREGROUND,
};
MAPLAYERS(int type);
virtual void on_render();
};
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