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#ifndef GAME_CLIENT_COMPONENTS_MAPLAYERS_H
#define GAME_CLIENT_COMPONENTS_MAPLAYERS_H
#include <game/client/component.h>
class CMapLayers : public CComponent
{
CLayers *m_pLayers; // todo refactor: maybe remove it and access it through client*
int m_Type;
void MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup);
static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
public:
enum
{
TYPE_BACKGROUND=0,
TYPE_FOREGROUND,
};
CMapLayers(int Type);
virtual void OnInit();
virtual void OnRender();
};
#endif
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