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#include <game/client/component.hpp>
#include <game/mapitems.hpp>
#include "mapimages.hpp"
MAPIMAGES::MAPIMAGES()
{
count = 0;
}
void MAPIMAGES::on_mapload()
{
// unload all textures
for(int i = 0; i < count; i++)
{
gfx_unload_texture(textures[i]);
textures[i] = -1;
}
count = 0;
int start;
map_get_type(MAPITEMTYPE_IMAGE, &start, &count);
// load new textures
for(int i = 0; i < count; i++)
{
textures[i] = 0;
MAPITEM_IMAGE *img = (MAPITEM_IMAGE *)map_get_item(start+i, 0, 0);
if(img->external)
{
char buf[256];
char *name = (char *)map_get_data(img->image_name);
str_format(buf, sizeof(buf), "mapres/%s.png", name);
textures[i] = gfx_load_texture(buf, IMG_AUTO, 0);
}
else
{
void *data = map_get_data(img->image_data);
textures[i] = gfx_load_texture_raw(img->width, img->height, IMG_RGBA, data, IMG_RGBA, 0);
map_unload_data(img->image_data);
}
}
}
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