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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_KILLMESSAGES_H
#define GAME_CLIENT_COMPONENTS_KILLMESSAGES_H
#include <game/client/component.h>
class CKillMessages : public CComponent
{
public:
// kill messages
struct CKillMsg
{
int m_Weapon;
int m_VictimID;
int m_VictimTeam;
char m_aVictimName[64];
CTeeRenderInfo m_VictimRenderInfo;
int m_KillerID;
int m_KillerTeam;
char m_aKillerName[64];
CTeeRenderInfo m_KillerRenderInfo;
int m_ModeSpecial; // for CTF, if the guy is carrying a flag for example
int m_Tick;
};
enum
{
MAX_KILLMSGS = 5,
};
CKillMsg m_aKillmsgs[MAX_KILLMSGS];
int m_KillmsgCurrent;
virtual void OnReset();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
};
#endif
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