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#include <game/client/component.hpp>
class ITEMS : public COMPONENT
{
void render_projectile(const NETOBJ_PROJECTILE *current, int itemid);
void render_pickup(const NETOBJ_PICKUP *prev, const NETOBJ_PICKUP *current);
void render_flag(const NETOBJ_FLAG *prev, const NETOBJ_FLAG *current);
void render_laser(const struct NETOBJ_LASER *current);
public:
virtual void on_render();
};
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