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#include <game/client/component.hpp>
class HUD : public COMPONENT
{
float width;
void render_cursor();
void render_fps();
void render_connectionwarning();
void render_teambalancewarning();
void render_voting();
void render_healthandammo();
void render_goals();
void mapscreen_to_group(float center_x, float center_y, struct MAPITEM_GROUP *group);
public:
HUD();
virtual void on_reset();
virtual void on_render();
};
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