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path: root/src/game/client/components/hud.h
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#ifndef GAME_CLIENT_COMPONENTS_HUD_H
#define GAME_CLIENT_COMPONENTS_HUD_H
#include <game/client/component.h>

class CHud : public CComponent
{	
	float m_Width;
	float m_AverageFPS;
	
	void RenderCursor();
	
	void RenderFps();
	void RenderConnectionWarning();
	void RenderTeambalanceWarning();
	void RenderVoting();
	void RenderHealthAndAmmo();
	void RenderGoals();
	
	void MapscreenToGroup(float CenterX, float CenterY, struct CMapItemGroup *PGroup);
public:
	CHud();
	
	virtual void OnReset();
	virtual void OnRender();
};

#endif