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#include <game/client/component.hpp>
class EFFECTS : public COMPONENT
{
bool add_50hz;
bool add_100hz;
public:
EFFECTS();
virtual void on_render();
void bullettrail(vec2 pos);
void smoketrail(vec2 pos, vec2 vel);
void skidtrail(vec2 pos, vec2 vel);
void explosion(vec2 pos);
void hammerhit(vec2 pos);
void air_jump(vec2 pos);
void damage_indicator(vec2 pos, vec2 dir);
void playerspawn(vec2 pos);
void playerdeath(vec2 pos, int cid);
void powerupshine(vec2 pos, vec2 size);
void update();
};
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