blob: e834550087061fef37404d3106d6bdf6a2b8b150 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#ifndef GAME_CLIENT_COMPONENTS_EFFECTS_H
#define GAME_CLIENT_COMPONENTS_EFFECTS_H
#include <game/client/component.h>
class CEffects : public CComponent
{
bool m_Add50hz;
bool m_Add100hz;
public:
CEffects();
virtual void OnRender();
void BulletTrail(vec2 Pos);
void SmokeTrail(vec2 Pos, vec2 Vel);
void SkidTrail(vec2 Pos, vec2 Vel);
void Explosion(vec2 Pos);
void HammerHit(vec2 Pos);
void AirJump(vec2 Pos);
void DamageIndicator(vec2 Pos, vec2 Dir);
void PlayerSpawn(vec2 Pos);
void PlayerDeath(vec2 Pos, int ClientId);
void PowerupShine(vec2 Pos, vec2 Size);
void Update();
};
#endif
|