1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/shared/config.h>
#include <engine/graphics.h>
#include <engine/textrender.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/layers.h>
#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include <game/client/render.h>
//#include "controls.h"
//#include "camera.h"
#include "debughud.h"
void CDebugHud::RenderNetCorrections()
{
if(!g_Config.m_Debug || g_Config.m_DbgGraphs || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
return;
float Width = 300*Graphics()->ScreenAspect();
Graphics()->MapScreen(0, 0, Width, 300);
/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
vec2(netobjects.local_character->x, netobjects.local_character->y));*/
float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX/256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY/256.0f))*50;
float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning.m_VelrampStart, m_pClient->m_Tuning.m_VelrampRange, m_pClient->m_Tuning.m_VelrampCurvature);
const char *paStrings[] = {"velspeed:", "velspeed*ramp:", "ramp:", "Pos", " x:", " y:", "netobj corrections", " num:", " on:"};
const int Num = sizeof(paStrings)/sizeof(char *);
const float LineHeight = 6.0f;
const float Fontsize = 5.0f;
float x = Width-100.0f, y = 50.0f;
for(int i = 0; i < Num; ++i)
TextRender()->Text(0, x, y+i*LineHeight, Fontsize, paStrings[i], -1);
x = Width-10.0f;
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32);
float w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
y += LineHeight;
str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32*Ramp);
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
y += LineHeight;
str_format(aBuf, sizeof(aBuf), "%.2f", Ramp);
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
y += 2*LineHeight;
str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_X/32);
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
y += LineHeight;
str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Y/32);
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
y += 2*LineHeight;
str_format(aBuf, sizeof(aBuf), "%d", m_pClient->NetobjNumCorrections());
w = TextRender()->TextWidth(0, Fontsize, aBuf, -1);
TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1);
y += LineHeight;
w = TextRender()->TextWidth(0, Fontsize, m_pClient->NetobjCorrectedOn(), -1);
TextRender()->Text(0, x-w, y, Fontsize, m_pClient->NetobjCorrectedOn(), -1);
}
void CDebugHud::RenderTuning()
{
// render tuning debugging
if(!g_Config.m_DbgTuning)
return;
CTuningParams StandardTuning;
Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300);
float y = 50.0f;
int Count = 0;
for(int i = 0; i < m_pClient->m_Tuning.Num(); i++)
{
char aBuf[128];
float Current, Standard;
m_pClient->m_Tuning.Get(i, &Current);
StandardTuning.Get(i, &Standard);
if(Standard == Current)
TextRender()->TextColor(1,1,1,1.0f);
else
TextRender()->TextColor(1,0.25f,0.25f,1.0f);
float w;
float x = 5.0f;
str_format(aBuf, sizeof(aBuf), "%.2f", Standard);
x += 20.0f;
w = TextRender()->TextWidth(0, 5, aBuf, -1);
TextRender()->Text(0x0, x-w, y+Count*6, 5, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%.2f", Current);
x += 20.0f;
w = TextRender()->TextWidth(0, 5, aBuf, -1);
TextRender()->Text(0x0, x-w, y+Count*6, 5, aBuf, -1);
x += 5.0f;
TextRender()->Text(0x0, x, y+Count*6, 5, m_pClient->m_Tuning.m_apNames[i], -1);
Count++;
}
y = y+Count*6;
Graphics()->TextureSet(-1);
Graphics()->BlendNormal();
Graphics()->LinesBegin();
float Height = 50.0f;
float pv = 1;
IGraphics::CLineItem Array[100];
for(int i = 0; i < 100; i++)
{
float Speed = i/100.0f * 3000;
float Ramp = VelocityRamp(Speed, m_pClient->m_Tuning.m_VelrampStart, m_pClient->m_Tuning.m_VelrampRange, m_pClient->m_Tuning.m_VelrampCurvature);
float RampedSpeed = (Speed * Ramp)/1000.0f;
Array[i] = IGraphics::CLineItem((i-1)*2, y+Height-pv*Height, i*2, y+Height-RampedSpeed*Height);
//Graphics()->LinesDraw((i-1)*2, 200, i*2, 200);
pv = RampedSpeed;
}
Graphics()->LinesDraw(Array, 100);
Graphics()->LinesEnd();
TextRender()->TextColor(1,1,1,1);
}
void CDebugHud::OnRender()
{
RenderTuning();
RenderNetCorrections();
}
|