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#include <base/vmath.hpp>
#include <game/client/component.hpp>
class DAMAGEIND : public COMPONENT
{
int64 lastupdate;
struct ITEM
{
vec2 pos;
vec2 dir;
float life;
float startangle;
};
enum
{
MAX_ITEMS=64,
};
ITEM items[MAX_ITEMS];
int num_items;
ITEM *create_i();
void destroy_i(ITEM *i);
public:
DAMAGEIND();
void create(vec2 pos, vec2 dir);
virtual void on_render();
};
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