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#include <base/vmath.hpp>
#include <game/client/component.hpp>
class CONTROLS : public COMPONENT
{
public:
vec2 mouse_pos;
vec2 target_pos;
NETOBJ_PLAYER_INPUT input_data;
int input_direction_left;
int input_direction_right;
CONTROLS();
virtual bool on_mousemove(float x, float y);
virtual void on_init();
int snapinput(int *data);
};
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