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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H
#define GAME_CLIENT_COMPONENTS_CONTROLS_H
#include <base/vmath.h>
#include <game/client/component.h>
class CControls : public CComponent
{
public:
vec2 m_MousePos;
vec2 m_TargetPos;
CNetObj_PlayerInput m_InputData;
CNetObj_PlayerInput m_LastData;
int m_InputDirectionLeft;
int m_InputDirectionRight;
CControls();
virtual void OnReset();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual bool OnMouseMove(float x, float y);
virtual void OnConsoleInit();
virtual void OnPlayerDeath();
int SnapInput(int *pData);
void ClampMousePos();
};
#endif
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