1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
#ifndef GAME_CLIENT_COMPONENTS_CHAT_H
#define GAME_CLIENT_COMPONENTS_CHAT_H
#include <game/client/component.h>
#include <game/client/lineinput.h>
class CChat : public CComponent
{
CLineInput m_Input;
enum
{
MAX_LINES = 25,
};
struct CLine
{
int64 m_Time;
int m_ClientId;
int m_Team;
int m_NameColor;
char m_aName[64];
char m_aText[512];
};
CLine m_aLines[MAX_LINES];
int m_CurrentLine;
// chat
enum
{
MODE_NONE=0,
MODE_ALL,
MODE_TEAM,
};
int m_Mode;
bool m_Show;
bool m_InputUpdate;
int m_ChatStringOffset;
static void ConSay(IConsole::IResult *pResult, void *pUserData);
static void ConSayTeam(IConsole::IResult *pResult, void *pUserData);
static void ConChat(IConsole::IResult *pResult, void *pUserData);
static void ConShowChat(IConsole::IResult *pResult, void *pUserData);
public:
CChat();
bool IsActive() const { return m_Mode != MODE_NONE; }
void AddLine(int ClientId, int Team, const char *pLine);
void EnableMode(int Team);
void Say(int Team, const char *pLine);
virtual void OnReset();
virtual void OnConsoleInit();
virtual void OnStateChange(int NewState, int OldState);
virtual void OnRender();
virtual void OnRelease();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual bool OnInput(IInput::CEvent Event);
};
#endif
|