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#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
#define GAME_CLIENT_COMPONENTS_CAMERA_H
#include <base/vmath.h>
#include <game/client/component.h>
class CCamera : public CComponent
{
public:
vec2 m_Center;
float m_Zoom;
bool m_WasSpectator;
CCamera();
virtual void OnRender();
};
#endif
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