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#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
#define GAME_CLIENT_COMPONENTS_CAMERA_H
#include <base/vmath.h>
#include <game/client/component.h>

class CCamera : public CComponent
{	
public:
	vec2 m_Center;
	float m_Zoom;
	bool m_WasSpectator;

	CCamera();
	virtual void OnRender();
};

#endif